For
the most part Operation Shingle has been very fun to play. It
does have a few problems with frame rates and some lag issues.
Lower end computers that meet system minimum requirements may
have trouble with the game. PappaChubby has had his screen go
black twice only to have the game come back to life. His system
is a low-end AMD chip with a 9800 pro.
The other major problem
is that owing to the ticket imbalance it is impossible to tell whether
the teams are balanced. Too be sure any team seems to be able to
win. But given the ticket imbalance this makes things impossible to
assess.
Here are some quick issues regarding Operation
Shingle. First, the walker issue. There is only one place
so far that appears to have a location where the walker can capture the
flag which is at trenches. Here, my vile opponent begins to turn
the flag. I have actually managed to get both in and out of this
location with a walker. It is not easy. I would suggest
either slightly widening the access for the walkers along the trenches
and at the place of the building or narrowing it to prevent walker
access altogether. That is, walkers should either be able to get
in and out, or they should not. The present system is merely
difficult.
The second issue involves camping locations.
As
I have been playing, there have been several areas which are
susceptible to camping. First of all, at Columns, a lot of
people try to camp the doorway spawn locations. I have seen
people setting up sentry's in this doorway. In general, I think
people should not spawn in front of open doorways, but rather off to
the sides of them. While we cannot eliminate camping entirely, we
can reduce it. I always spawn at the bottom of Columns and then
have to run up. Of course, if I spawned at the top, then I guess
it would be very very hard to assault.
The
second area is at the refugee center. People seem to spawn in
this area where they can quickly be killed by opportunistic AR's.
The Refugee camp is wide open to AR attack in general, but this
location seemed particularly vulnerable to AR camping.
And not scrolled in:
In
addition to that, the following area at command center was particularly
vulnerable because people have to be in the area to cap the flag.
So you basically spawn right on top of the capturing team who has
no reason and every justification for shooting you instantly.
It's just a bad combination of where you can turn the flag and
where people spawn. The
people who spawn here will get shot.
Here's what the unlucky camper who tried to RDX me instead of shoot me looks like.
Here is a look down at the same area from the top of the roof over the flag. So probably not a good point for a spawn:
Other
than that, I'll keep playing and seeing if there are more issues.
So far it is very fast paced and danger is everywhere.